CsInternalModel
CsInternalModel
Set user team without killing player.
If model is anything other than CS_DONTCHANGE, that will be set as player's model.
enum CsInternalModel {
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11
};
Get team directly from player's entity.
1 = terrorist
2 = counter-terrorist
3 = spectator
enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
Returns armor value and sets by reference the armor type in second parameter.
enum CsArmorType {
CS_ARMOR_NONE = 0,
CS_ARMOR_KEVLAR = 1,
CS_ARMOR_VESTHELM = 2
};
CS_MAPZONE_BUY
CS_MAPZONE_BUY
#define CS_MAPZONE_BUY (1<<0)
CS_MAPZONE_BOMBTARGET
CS_MAPZONE_BOMBTARGET
#define CS_MAPZONE_BOMBTARGET (1<<1)
CS_MAPZONE_HOSTAGE_RESCUE
CS_MAPZONE_HOSTAGE_RESCUE
#define CS_MAPZONE_HOSTAGE_RESCUE (1<<2)
CS_MAPZONE_ESCAPE
CS_MAPZONE_ESCAPE
#define CS_MAPZONE_ESCAPE (1<<3)
CS_MAPZONE_VIP_SAFETY
CS_MAPZONE_VIP_SAFETY
#define CS_MAPZONE_VIP_SAFETY (1<<4)
Zoom type enum. Used for get/set_user_zoom() natives.
enum
{
CS_RESET_ZOOM = 0,
CS_SET_NO_ZOOM,
CS_SET_FIRST_ZOOM,
CS_SET_SECOND_ZOOM,
CS_SET_AUGSG552_ZOOM,
};