Source
zp50_admin_commands.inc
zombie plague 5.0
#if defined _zp50_admin_commands_included
#endinput
#endif
#define _zp50_admin_commands_included
#include <zp50_core>
#if AMXX_VERSION_NUM >= 175
#pragma reqlib zp50_admin_commands
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib zp50_admin_commands
#endif
#else
#pragma library zp50_admin_commands
#endif
/**
* Manually executes admin command: zp_zombie.
*
* @param id Admin player index.
* @param player Target player index.
* @return True on success, false otherwise.
*/
native zp_admin_commands_zombie(id, player)
/**
* Manually executes admin command: zp_human.
*
* @param id Admin player index.
* @param player Target player index.
* @return True on success, false otherwise.
*/
native zp_admin_commands_human(id, player)
/**
* Manually executes admin command: zp_nemesis.
*
* @param id Admin player index.
* @param player Target player index.
* @return True on success, false otherwise.
*/
native zp_admin_commands_nemesis(id, player)
/**
* Manually executes admin command: zp_survivor.
*
* @param id Admin player index.
* @param player Target player index.
* @return True on success, false otherwise.
*/
native zp_admin_commands_survivor(id, player)
/**
* Manually executes admin command: zp_respawn.
*
* @param id Admin player index.
* @param player Target player index.
* @return True on success, false otherwise.
*/
native zp_admin_commands_respawn(id, player)
/**
* Manually executes admin command: zp_start_game_mode.
*
* @param id Admin player index.
* @param game_mode_id A valid game mode ID.
* @return True on success, false otherwise.
*/
native zp_admin_commands_start_mode(id, game_mode_id)