Source
zp50_items.inc
zombie plague 5.0
#if defined _zp50_items_included
#endinput
#endif
#define _zp50_items_included
#include <zp50_core>
#include <zp50_items_const>
#if AMXX_VERSION_NUM >= 175
#pragma reqlib zp50_items
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib zp50_items
#endif
#else
#pragma library zp50_items
#endif
/**
* Registers a custom item which will be added to the extra items menu of ZP.
*
* Note: The returned item ID can be later used to catch item
* selection events for the zp_item_select_() forwards.
*
* @param name Caption to display on the menu.
* @param cost Cost to display on the menu.
* @return An internal item ID, or ZP_INVALID_ITEM on failure.
*/
native zp_items_register(const name[], cost)
/**
* Returns an item's ID.
*
* @param name Item name to look for.
* @return Internal item ID, or ZP_INVALID_ITEM if not found.
*/
native zp_items_get_id(const real_name[])
/**
* Returns an item's name.
*
* @param itemid A valid item ID.
* @param name The buffer to store the string in.
* @param len Character size of the output buffer.
* @return True on success, false otherwise.
*/
native zp_items_get_name(itemid, name[], len)
/**
* Returns an item's real name (used when registering the item).
*
* @param classid A valid item ID.
* @param name The buffer to store the string in.
* @param len Character size of the output buffer.
* @return True on success, false otherwise.
*/
native zp_items_get_real_name(itemid, real_name[], len)
/**
* Returns an item's cost.
*
* @param itemid A valid item ID.
* @return Item's cost.
*/
native zp_items_get_cost(itemid)
/**
* Shows menu with available extra items for player.
*
* @param id Player index.
*/
native zp_items_show_menu(id)
/**
* Forces a player to buy an extra item.
*
* @param id Player index.
* @param itemid A valid extra item ID.
* @param ignorecost If set, item's cost won't be deduced from player.
* @return True on success, false otherwise.
*/
native zp_items_force_buy(id, itemid, ignorecost = false)
/**
* Appends text to an item being displayed on the extra items menu.
* Use this on the item select pre forward.
*
* @param text Additional text to display.
*/
native zp_items_menu_text_add(const text[])
/**
* Called when determining whether an item should be available to a player.
*
* Possible return values are:
* - ZP_ITEM_AVAILABLE (show in menu, allow selection)
* - ZP_ITEM_NOT_AVAILABLE (show in menu, don't allow selection)
* - ZP_ITEM_DONT_SHOW (don't show in menu, don't allow selection)
*
* @param id Player index.
* @param itemid Internal item ID.
* @param ignorecost Whether item cost should be ignored.
*/
forward zp_fw_items_select_pre(id, itemid, ignorecost)
/**
* Called after a player selected an item from the extra items menu.
*
* @param id Player index.
* @param itemid Internal item ID.
* @param ignorecost Whether item cost should be ignored.
*/
forward zp_fw_items_select_post(id, itemid, ignorecost)