Source
zp50_grenade_frost.inc
zombie plague 5.0
#if defined _zp50_grenade_frost_included
#endinput
#endif
#define _zp50_grenade_frost_included
#include <zp50_core>
#if AMXX_VERSION_NUM >= 175
#pragma reqlib zp50_grenade_frost
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib zp50_grenade_frost
#endif
#else
#pragma library zp50_grenade_frost
#endif
/**
* Returns whether a player is frozen.
*
* @param id Player index.
*/
native zp_grenade_frost_get(id)
/**
* Freezes / unfreezes a player.
*
* @param id Player index.
* @param set True to freeze, false to unfreeze.
* @return True on success, false otherwise.
*/
native zp_grenade_frost_set(id, set = true)
/**
* Called when a player is about to be frozen.
* Returning PLUGIN_HANDLED will block it.
*
* @param id Player index.
*/
forward zp_fw_grenade_frost_pre(id)
/**
* Called after a player recovers from a frost nade.
*
* @param id Player index.
*/
forward zp_fw_grenade_frost_unfreeze(id)