Constants

zombie_plague_next_const.inc

zombie plague next

zpn_is_valid_player_alive

zpn_is_valid_player_alive
#define zpn_is_valid_player_alive(%1) (1 <= %1 <= MaxClients && is_user_alive(%1) && is_user_connected(%1))

zpn_is_valid_player_connected

zpn_is_valid_player_connected
#define zpn_is_valid_player_connected(%1) (1 <= %1 <= MaxClients && is_user_connected(%1))

zpn_is_invalid_array

zpn_is_invalid_array
#define zpn_is_invalid_array(%0) (%0 == Invalid_Array || !ArraySize(%0))

zpn_is_null_string

zpn_is_null_string
#define zpn_is_null_string(%0) bool:(%0[0] == EOS)

Enum starting with ZPN_RETURN_CONTINUE

enum
{
	ZPN_RETURN_CONTINUE = 333,
	ZPN_RETURN_HANDLED,
	ZPN_RETURN_SUPERCED
}

eItemTeams

eItemTeams

EM VEZ DE USAR ESS ENUM, USAR O ENUM DE eClassTypes para ficar mais dinamico, TROCAR DEPOIS.

enum eItemTeams
{
	ITEM_TEAM_ZOMBIE = 0,
	ITEM_TEAM_HUMAN,
}

eClassTypes

eClassTypes
enum eClassTypes
{
	CLASS_TEAM_TYPE_ZOMBIE = 0,
	CLASS_TEAM_TYPE_HUMAN,
	CLASS_TEAM_TYPE_ZOMBIE_SPECIAL,
	CLASS_TEAM_TYPE_HUMAN_SPECIAL,
}

ePropItemRegisters

ePropItemRegisters
enum ePropItemRegisters
{
	PROP_ITEM_REGISTER_NAME = 0, // string
	PROP_ITEM_REGISTER_FIND_NAME, // string
	PROP_ITEM_REGISTER_CMD_BUY, //
	PROP_ITEM_REGISTER_COST, // int
	PROP_ITEM_REGISTER_TEAM, // eItemTeams
	PROP_ITEM_REGISTER_LIMIT_PLAYER_PER_ROUND, // int
	PROP_ITEM_REGISTER_LIMIT_MAX_PER_ROUND, // int
	PROP_ITEM_REGISTER_LIMIT_PER_MAP, // int
	PROP_ITEM_REGISTER_MIN_ZOMBIES, // int
	PROP_ITEM_REGISTER_ALLOW_BUY_SPECIAL_MODS, // bool
	PROP_ITEM_REGISTER_FLAG, // int (flags ADMIN_RCON, etc...)
}

ePropClassRegisters

ePropClassRegisters
enum ePropClassRegisters
{
	PROP_CLASS_REGISTER_TYPE = 0, // eClassesType
	PROP_CLASS_REGISTER_NAME, // string
	PROP_CLASS_REGISTER_INFO, // string
	PROP_CLASS_REGISTER_MODEL, // string
	PROP_CLASS_REGISTER_MODEL_VIEW, // string
	PROP_CLASS_REGISTER_BODY, // int
	PROP_CLASS_REGISTER_HEALTH, // float
	PROP_CLASS_REGISTER_ARMOR, // float
	PROP_CLASS_REGISTER_SPEED, // float
	PROP_CLASS_REGISTER_GRAVITY, // float
	PROP_CLASS_REGISTER_KNOCKBACK, // float
	PROP_CLASS_REGISTER_CLAW_WEAPONLIST, // string
	PROP_CLASS_REGISTER_SKIN, // int
	PROP_CLASS_REGISTER_FIND_NAME, // string,
	PROP_CLASS_REGISTER_NV_COLOR, // string, hex format: #ff0000
	PROP_CLASS_REGISTER_NV_COLOR_CONVERTED, // array [3]
	PROP_CLASS_REGISTER_HIDE_MENU, // bool
	PROP_CLASS_REGISTER_UPDATE_HITBOX, // bool
	PROP_CLASS_REGISTER_MODEL_INDEX, // int
	PROP_CLASS_REGISTER_BLOOD_COLOR, // int
	PROP_CLASS_REGISTER_SILENT_FOOTSTEPS, // bool
	PROP_CLASS_REGISTER_LIMIT, // int
	PROP_CLASS_REGISTER_LEVEL, // int
}

eGameModeDeathMatchTypes

eGameModeDeathMatchTypes
enum eGameModeDeathMatchTypes
{
	GAMEMODE_DEATHMATCH_DISABLED = 0,
	GAMEMODE_DEATHMATCH_ONLY_TR,
	GAMEMODE_DEATHMATCH_ONLY_CT,
	GAMEMODE_DEATHMATCH_RANDOM,
	GAMEMODE_DEATHMATCH_BALANCE,
}

ePropGameModeRegisters

ePropGameModeRegisters
enum ePropGameModeRegisters
{
	PROP_GAMEMODE_REGISTER_NAME = 0, // string
	PROP_GAMEMODE_REGISTER_NOTICE, // string
	PROP_GAMEMODE_REGISTER_HUD_COLOR, // string, hex format: #ff0000
	PROP_GAMEMODE_REGISTER_HUD_COLOR_CONVERTED, // array [3]
	PROP_GAMEMODE_REGISTER_CHANCE, // int
	PROP_GAMEMODE_REGISTER_MIN_PLAYERS, // int
	PROP_GAMEMODE_REGISTER_ROUND_TIME, // float
	PROP_GAMEMODE_REGISTER_CHANGE_CLASS, // bool
	PROP_GAMEMODE_REGISTER_DEATHMATCH, // eGameModeDeathMatchTypes
	PROP_GAMEMODE_REGISTER_RESPAWN_TIME, // float
	PROP_GAMEMODE_REGISTER_FIND_NAME, // string
}

ePropPlayerDataRegisters

ePropPlayerDataRegisters
enum ePropPlayerDataRegisters
{
	PROP_PD_REGISTER_CURRENT_SELECTED_ZOMBIE_CLASS, // int
	PROP_PD_REGISTER_CURRENT_SELECTED_HUMAN_CLASS, // int
	PROP_PD_REGISTER_IS_ZOMBIE, // bool
	PROP_PD_REGISTER_IS_FIRST_ZOMBIE, // bool
	PROP_PD_REGISTER_PRIMARY_WEAPON, // int
	PROP_PD_REGISTER_SECONDARY_WEAPON, // int
	PROP_PD_REGISTER_CLASS_TIMEOUT, // float
	PROP_PD_REGISTER_LAST_LEAP_TIMEOUT, // float
	PROP_PD_REGISTER_IS_LAST_HUMAN,
	PROP_PD_REGISTER_NV_ON, // bool
	PROP_PD_REGISTER_NV_SPAM, // float
	PROP_PD_REGISTER_AMMO_PACKS, // int
	PROP_PD_REGISTER_DMG_DEALT, // float
	PROP_PD_REGISTER_NEXT_ZOMBIE_CLASS, // int
	PROP_PD_REGISTER_NEXT_HUMAN_CLASS, // int
	PROP_PD_REGISTER_CURRENT_TEMP_ZOMBIE_CLASS, // int
	PROP_PD_REGISTER_CURRENT_TEMP_HUMAN_CLASS, // int
	PROP_PD_REGISTER_LEVEL, // int
	PROP_PD_REGISTER_IS_FREEZED, // bool
}