Functions

dodfun.inc

Function Type Description
controlpoints_init forward called after first InitObj
grenade_throw forward Function is called after grenade throw
rocket_shoot forward Function is called after a rocket is shot
area_get_data native use this function to get info about specified control point's area
area_set_data native use this function to change control point's area data
dod_get_next_class native Returns next player class. Usefull is player is using random class
dod_get_pl_deaths native Returns player deaths
dod_get_pl_teamname native Gets player team name
dod_get_user_ammo native Gets the ammo of the specified weapon entity id
dod_get_user_kills native Returns player deaths.
dod_is_deployed native Returns 1 is player weapon is deployed (bar,mg..)
dod_is_randomclass native Returns 1 if player choose random class
dod_set_fuse native types : new or preprimed
dod_set_pl_deaths native Sets player deaths.
Note if you opt to refresh the scoreboard, it
will make the player appear as "DEAD" in the scoreboard.
dod_set_pl_teamname native Sets new team name for this player
dod_set_stamina native value is from 0 - 100
dod_set_user_ammo native Sets the ammo of the specified weapon entity id
dod_set_user_class native Sets player class
dod_set_user_kills native Sets player kills.
dod_set_user_score native Sets player score.
dod_set_user_team native Sets player team and random class. Don't work for spectators.
objective_get_data native use this function to get info about specified control point
objective_set_data native use this function to change control point's data
objectives_get_num native returns number of objectives
objectives_reinit native use this function to update client(s) hud. You need to do this sometimes. Check CP_VALUE comments.
if player is 0 , all clients will get this message