native

SQL_ThreadQuery

Syntax

native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0);

Description

Prepares and executes a threaded query.
This will not interrupt gameplay in the event of a poor/lossed
connection, however, the interface is more complicated and
asynchronous. Furthermore, a new connection/disconnection is
made for each query to simplify driver support.
The handler should look like:

Parameters

failstate - One of the three TQUERY_ defines.
query - Handle to the query, do not free it.
error - An error message, if any.
errnum - An error code, if any.
data - Data array you passed in.
size - Size of the data array you passed in.
queuetime - Amount of gametime that passed while the query was resolving.
public QueryHandler(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
Note! The handle you pass in is a DB Tuple, NOT an active connection!
Note! The handle does not need to be freed.
Also note: This function is not guaranteed to be in another thread
(in fact - it's not). You're seeing data "after the fact",
and as such to execute another query you should run
SQL_ThreadQuery again with new data.