native
SQL_ThreadQuery
Syntax
native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0);
Description
Prepares and executes a threaded query.
This will not interrupt gameplay in the event of a poor/lossed
connection, however, the interface is more complicated and
asynchronous. Furthermore, a new connection/disconnection is
made for each query to simplify driver support.
The handler should look like:
Parameters
| failstate | - One of the three TQUERY_ defines. |
|---|---|
| query | - Handle to the query, do not free it. |
| error | - An error message, if any. |
| errnum | - An error code, if any. |
| data | - Data array you passed in. |
| size | - Size of the data array you passed in. |
| queuetime | - Amount of gametime that passed while the query was resolving. public QueryHandler(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime) Note! The handle you pass in is a DB Tuple, NOT an active connection! Note! The handle does not need to be freed. Also note: This function is not guaranteed to be in another thread (in fact - it's not). You're seeing data "after the fact", and as such to execute another query you should run SQL_ThreadQuery again with new data. |