native
rg_player_takedamage_impulse
Syntax
native rg_player_takedamage_impulse(const player, const attacker, const Float:flKnockbackForce, const Float:flVelModifier);
Description
Adds impulse to the player.
Parameters
| player | Player index. |
|---|---|
| attacker | Attacker index. |
| flKnockbackForce | Knockback force. |
| flVelModifier | Velocity modifier. |
Return
This function has no return value.