native
velocity_by_aim
Syntax
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
Description
Calculates velocity in the direction player is looking.
Parameters
| iIndex | Client index |
|---|---|
| iVelocity | Multiply vRetValue length by this much |
| vRetValue | Store the calculated velocity in this vector. |
Return
This function has no return value.
Error
If client is not connected or client index is not
within the range of 1 to MaxClients.