native
ClearSyncHud
Syntax
native ClearSyncHud(target, syncObj);
Description
Clears the display on a HudSync Object. This is essentially the same
thing as: ShowSyncHudMsg(x, y, ""), except doing that would send
out two messages and use up another channel. This re-uses the last
channel and clears it at the same time.
Note: for this you do not have to use set_hudmessage().
Note: target can be 0 for all players.