native
register_event
Syntax
native register_event(const event[],const function[],const flags[],const cond[]="", ... );
Description
Registers event on which a given function will be called
Flags:
"a" - global event.
"b" - specified.
"c" - send only once when repeated to other players.
"d" - call if is send to dead player.
"e" - to alive.
NOTE: Due to a long-standing bug that would break compatibility with old plugins,
the client id should be checked for alive/dead state if you use d or e.
Examples for conditions:
"2=c4" - 2nd parameter of message must be sting "c4".
"3>10" - 3rd parameter must be greater then 10.
"3!4" - 3rd must be different from 4.
"2&Buy" - 2nd parameter of message must contain "Buy" substring.
"2!Buy" - 2nd parameter of message can't contain "Buy" substring.