native
CreateHudSyncObj
Syntax
native CreateHudSyncObj(num=0, ...);
Description
Creates a HUD Synchronization Object. Create one of these
for each section of the screen that contains overlapping HUD messages.
For example, if you use both sides of the screen to display three messages
that can potentially overlap, each side counts as a synchronizable area.
You can then use ShowSyncHudMsg() to correctly synchronize displaying the
HUD message with any other messages potentially in its class. Note that this
does not yet do anything like reserve screen area, its sole purpose is to be
able to wipe an old message on an auto-channel and ensure that it will not
clear a message from another plugin.
The parameters are kept blank for future use.