native
ShowSyncHudMsg
Syntax
native ShowSyncHudMsg(target, syncObj, const fmt[], any:...);
Description
Displays a synchronized HUD message. This will check that your
HUD object has its previous display on the screen cleared before
it proceeds to write another. It will only do this in the case
of that channel not having been cleared already.
Target can be 0 for all players or 1-get_maxplayers().
You must use set_hudmessage, although the channel parameter is
entirely ignored.