forward

client_remove

Syntax

forward client_remove(id, bool:drop, const message[]);

Description

Called when a client entity has been removed from the server.

Parameters

id Client index
drop If true, the game has explicitly dropped the client
message If drop is true, contains the disconnect info message

Note

This fires after the client_disconnected() forward, when the player entity has been
removed (e.g. is_user_connected(id) will return false).

Return

This forward ignores the returned value.