native
force_use
Syntax
native force_use(entUsed, entUser);
Description
Forces an entity (such as a player) to use another entity (such as a button).
Parameters
| entUsed | Index of entity being used |
|---|---|
| entUser | Index of entity using |
Return
This function has no return value.
Error
If an invalid entity index is provided or, if either index
is a client index, that client is not connected, an error
will be thrown.