native
cs_set_armoury_type
Syntax
native cs_set_armoury_type(index, type, count = -1);
Description
Sets the amoury entity type.
Parameters
| index | Armoury entity index |
|---|---|
| type | Weapon id |
| count | Number of times that an item can be retrieved from the same entity before being hidden If zero, the entity is hidden If below zero, nothing is set |
Note
Not all weapon ids are supported by Counter-Strike, an armoury entity
can not be a pistol, a knife or a bomb for exmaple. The full list is:
CSW_SCOUT, CSW_HEGRENADE, CSW_XM1014, CSW_MAC10, CSW_AUG,
CSW_SMOKEGRENADE, CSW_AWP, CSW_MP5NAVY, CSW_M249, CSW_M3, CSW_M4A1,
CSW_TMP, CSW_G3SG1, CSW_VEST, CSW_VESTHELM, CSW_FLASHBANG,
CSW_SG552, CSW_AK47, CSW_P90
Note
This does not update the entity model.
Note
On restart, entity is always unhidden and the count is restored (this can not be below 1).
Return
This function has no return value.
Error
If a non-armoury entity is provided, an error will be
thrown.