native
get_gamerules_string
Syntax
native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
Description
Retrieves a string from the gamerules object based off a class and member name.
Parameters
| class | Class name |
|---|---|
| member | Member name |
| value | Buffer to store data in |
| maxlen | Maximum size of the buffer |
| element | Element to retrieve (starting from 0) if member is an array |
Note
This native is used to access the following (C++/engine) data types:
string, stringptr.
Return
Number of cells written to buffer
Error
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.