native

set_ent_data_entity

Syntax

native set_ent_data_entity(entity, const class[], const member[], value, element = 0);

Description

Sets an entity index to an entity's private data based off a class
and member name.

Parameters

entity Entity index
class Class name
member Member name
value Entity index to set
element Element to set (starting from 0) if member is an array

Note

Unlike the [get|set]_pdata_* natives that require compiling the class
member offset into the plugin, this native instead retrieves the
necessary offset from the AMXX gamedata files at runtime, based on the
provided class and member name.

Note

This native is safer than [get|set]_pdata_* as it can perform stricter
offset and typing checks.

Note

This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.

Note

Pass -1 as value to act as C++ NULL.

Return

This function has no return value.

Error

If an invalid entity or value is provided, either class or member
is empty, no offset is found or an invalid offset is retrieved,
or the data type does not match, an error will be thrown.