native
set_gamerules_entity
Syntax
native set_gamerules_entity(const class[], const member[], value, element = 0);
Description
Sets an entity index to the gamerules object based off a class
and member name.
Parameters
| class | Class name |
|---|---|
| member | Member name |
| value | Entity index to set |
| element | Element to set (starting from 0) if member is an array |
Note
This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.
Note
Pass -1 as value to act as C++ NULL.
Return
This function has no return value.
Error
If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.