native

GetBonePosition

Syntax

native GetBonePosition(const entity, const bone, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});

Description

Gets the position of the bone

Parameters

entity Entity index
bone Number of the bone
vecOrigin Array to store origin in
vecAngles Array to store angles in

Return

1 on success, 0 otherwise

Error

If the index is not within the range of 1 to maxEntities or
the entity is not valid, an error will be thrown.