native

rg_weapon_reload

Syntax

native rg_weapon_reload(const entity, iClipSize, iAnim, Float:fDelay);

Description

Reloads a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultReload function.

Parameters

entity Weapon to reload (> MaxClients) OR player index to reload his current active weapon (>= 1 & <= MaxClients).
iClipSize Weapon max clip to check. 0 = weapon max clip stored in ItemInfo
iAnim Weapon view model animation to play (often "reload", use HLMV to see anim index)
fDelay Player reload duration before clip refill.

Return

1 on successful weapon reload, 0 otherwise.