Returns true if round has ended by expired time
IsRoundExpireEvent
Note
Use this for hookchain RG_RoundEnd with the parameter ScenarioEventEndRound:event
#define IsRoundExpireEvent(%0) (((1 << _:(%0) + _:ScenarioEventEndRound:0) & ((1 << _:ROUND_TARGET_SAVED) | (1 << _:ROUND_HOSTAGE_NOT_RESCUED) | (1 << _:ROUND_TERRORISTS_NOT_ESCAPED) | (1 << _:ROUND_VIP_NOT_ESCAPED) | (1 << _:ROUND_GAME_OVER))) != 0)
suppress warning: 200 on amxmodx 1.8.2
RG_CBaseAnimating_ResetSequenceInfo
#if AMXX_VERSION_NUM < 183
#define RG_CBaseAnimating_ResetSequenceInfo RG_CBaseAnimating_ResetSequence
#define RG_CBasePlayer_Observer_IsValidTarget RG_CBasePlayer_Observer_IsValid
#define RG_CSGameRules_FShouldSwitchWeapon RG_CSGameRules_ShouldSwitchWpn
#define RG_CSGameRules_GetNextBestWeapon RG_CSGameRules_GetNextBestWpn
#define RG_CSGameRules_FlPlayerFallDamage RG_CSGameRules_PlayerFallDmg
#define RG_CSGameRules_FPlayerCanTakeDamage RG_CSGameRules_PlayerCanTakeDmg
#define RG_CSGameRules_FPlayerCanRespawn RG_CSGameRules_PlayerCanRespawn
#define RG_CSGameRules_GetPlayerSpawnSpot RG_CSGameRules_PlayerSpawnSpot
#define RG_CSGameRules_ClientUserInfoChanged RG_CSGameRules_UserInfoChanged
#define RG_CSGameRules_CanHavePlayerItem RG_CSGameRules_CanPlayerItem
#define RG_CSGameRules_DeadPlayerWeapons RG_CSGameRules_DeadPlayerWpn
#define RG_CSGameRules_CheckMapConditions RG_CSGameRules_CheckMapCond
#define RG_CSGameRules_CheckWinConditions RG_CSGameRules_CheckWinCond
#define RG_CSGameRules_CanPlayerHearPlayer RG_CSGameRules_CanPlrHearPlr
#define RG_CBasePlayer_SetClientUserInfoModel RG_CBasePlayer_SetUserInfoModel
#define RG_CBasePlayer_SetClientUserInfoName RG_CBasePlayer_SetUserInfoName
#define m_Shield_hEntToIgnoreTouchesFrom m_Shield_EntToIgnoreTouchesFrom
#define RG_CBasePlayer_RemoveSpawnProtection RG_CBasePlayer_RemoveProtection
#define RG_CBasePlayer_SetSpawnProtection RG_CBasePlayer_SetProtection
#define RG_CBasePlayerWeapon_DefaultDeploy RG_CBaseWeapon_DefDeploy
#define RG_CBasePlayerWeapon_DefaultReload RG_CBaseWeapon_DefReload
#define RG_CBasePlayerWeapon_DefaultShotgunReload RG_CBaseWeapon_DefShotgunReload
#define RG_CBasePlayer_Observer_SetMode RG_CBasePlayer_Observer_SetMod
#define RG_CBasePlayer_Observer_FindNextPlayer RG_CBasePlayer_Observer_FindNxt
#endif
enum UnifiedSignals
UnifiedSignals
enum UnifiedSignals
{
US_Signal,
US_State
};
enum AccountSet
AccountSet
enum AccountSet
{
AS_SET,
AS_ADD
};
Weapon info types for use with rg_set_weapon_info/rg_get_weapon_info()
WpnInfo
enum WpnInfo
{
Item's info types for use with rg_set_[global_]iteminfo/rg_get_[global_]iteminfo()
ItemInfo
enum ItemInfo
{
Use with rg_give_item
GiveType
enum GiveType
{
GT_APPEND,
GT_REPLACE,
GT_DROP_AND_REPLACE
};
enum GamedllFunc
{
GamedllFunc CBaseAnimating
GamedllFunc_CBaseAnimating
enum GamedllFunc_CBaseAnimating
{
GamedllFunc CGrenade
GamedllFunc_CGrenade
enum GamedllFunc_CGrenade
{
GamedllFunc CWeaponBox
GamedllFunc_CWeaponBox
enum GamedllFunc_CWeaponBox
{
GamedllFunc CBasePlayer
GamedllFunc_CBasePlayer
enum GamedllFunc_CBasePlayer
{
GamedllFunc CBasePlayer
GamedllFunc_CBasePlayerWeapon
enum GamedllFunc_CBasePlayerWeapon
{
GamedllFunc CGib
GamedllFunc_CGib
enum GamedllFunc_CGib
{
GamedllFunc CBaseEntity
GamedllFunc_CBaseEntity
enum GamedllFunc_CBaseEntity
{
GamedllFunc CBotManager
GamedllFunc_CBotManager
enum GamedllFunc_CBotManager
{
GamedllFunc CSGameRules
GamedllFunc_CSGameRules
enum GamedllFunc_CSGameRules
{
CSGameRules Members
CSGameRules_Members
enum CSGameRules_Members
{
CBaseEntity Members
CBaseEntity_Members
enum CBaseEntity_Members
{
CBaseAnimating Members
CBaseAnimating_Members
enum CBaseAnimating_Members
{
CBaseMonster Members
CBaseMonster_Members
enum CBaseMonster_Members
{
CBasePlayer Members
CBasePlayer_Members
enum CBasePlayer_Members
{
enum RebuyStruct
{
enum PlayerMove
{
enum MoveVars
{
enum PMTrace
{
CCSPlayer API Members
CCSPlayer_Members
enum CCSPlayer_Members
{
CBasePlayerItem Members
CBasePlayerItem_Members
enum CBasePlayerItem_Members
{
CBasePlayerWeapon Members
CBasePlayerWeapon_Members
enum CBasePlayerWeapon_Members
{
CWeaponBox Members
CWeaponBox_Members
enum CWeaponBox_Members
{
CArmoury Members
CArmoury_Members
enum CArmoury_Members
{
CGrenade Members
CGrenade_Members
enum CGrenade_Members
{
CP228 Members
CP228_Members
enum CP228_Members
{
CSCOUT Members
CSCOUT_Members
enum CSCOUT_Members
{
CHEGrenade Members
CHEGrenade_Members
enum CHEGrenade_Members
{
CXM1014 Members
CXM1014_Members
enum CXM1014_Members
{
enum CC4_Members
{
CMAC10 Members
CMAC10_Members
enum CMAC10_Members
{
CAUG Members
CAUG_Members
enum CAUG_Members
{
CSmokeGrenade Members
CSmokeGrenade_Members
enum CSmokeGrenade_Members
{
CELITE Members
CELITE_Members
enum CELITE_Members
{
CFiveSeven Members
CFiveSeven_Members
enum CFiveSeven_Members
{
CUMP45 Members
CUMP45_Members
enum CUMP45_Members
{
CSG550 Members
CSG550_Members
enum CSG550_Members
{
m_SG550_iShell = BEGIN_MEMBER_REGION(sg550),
CGalil Members
CGalil_Members
enum CGalil_Members
{
CFamas Members
CFamas_Members
enum CFamas_Members
{
CUSP Members
CUSP_Members
enum CUSP_Members
{
CGLOCK18 Members
CGLOCK18_Members
enum CGLOCK18_Members
{
CAWP Members
CAWP_Members
enum CAWP_Members
{
CMP5N Members
CMP5N_Members
enum CMP5N_Members
{
CM249 Members
CM249_Members
enum CM249_Members
{
enum CM3_Members
{
m_M3_iShell = BEGIN_MEMBER_REGION(m3),
CM4A1 Members
CM4A1_Members
enum CM4A1_Members
{
CTMP Members
CTMP_Members
enum CTMP_Members
{
CG3SG1 Members
CG3SG1_Members
enum CG3SG1_Members
{
CDEAGLE Members
CDEAGLE_Members
enum CDEAGLE_Members
{
CSG552 Members
CSG552_Members
enum CSG552_Members
{
CAK47 Members
CAK47_Members
enum CAK47_Members
{
CKnife Members
CKnife_Members
enum CKnife_Members
{
CP90 Members
CP90_Members
enum CP90_Members
{
CWShield Members
CShield_Members
enum CShield_Members
{
CMapInfo Members
CMapInfo_Members
enum CMapInfo_Members
{
CCSPlayerWeapon API Members
CCSPlayerWeapon_Members
enum CCSPlayerWeapon_Members
{
CGib Members
CGib_Members
enum CGib_Members
{
CCSEntity API Members
CCSEntity_Members
enum CCSEntity_Members
{