native
SetMessageData
Syntax
native bool:SetMessageData(const MsgDataType:type, any:...);
Description
Sets the message data in the current game message.
Parameters
| type | The type of the message data that can be changed |
|---|---|
| ... | Additional args depending on the type of the message argument being retrieved (For more details, look at the enum MsgArgType) |
Return
Returns true if the message data is successfully set, otherwise false.