native

rh_emit_sound2

Syntax

native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});

Description

Emits a sound from an entity from the engine.

Parameters

entity Entity index or use 0 to emit from worldspawn at the specified position
recipient Recipient index or use 0 to make all clients hear it
channel Channel to emit from
sample Sound file to emit
vol Volume in percents
attn Sound attenuation
flags Emit flags
pitch Sound pitch
emitFlags Additional Emit2 flags, look at the defines like SND_EMIT2_*
origin Specify origin and only on "param" entity worldspawn that is 0

Return

true if the emission was successfull, false otherwise