native

rg_fire_buckshots

Syntax

native rg_fire_buckshots(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const iTracerFreq, const iDamage);

Description

Fires buckshots from entity (used at XM1014 and M3 weapons).

Parameters

inflictor Inflictor is the entity that caused the damage (such as a gun)
attacker Attacker is the entity that triggered the damage (such as the gun's owner)
shots The number of shots
vecSrc The source position of the barrel
vecDirShooting Shooting direction
vecSpread Spread
flDistance Max shot distance
iTracerFreq Tracer frequency
iDamage Damage amount

Note

: This native doesn't create a decal effect

Note

: Decal creation is handled by PlaybackEvent, including shot animation and shot sound

Return

This function has no return value.