native

rg_dmg_radius

Syntax

native rg_dmg_radius(Float:vecSrc[3], const inflictor, const attacker, const Float:flDamage, const Float:flRadius, const iClassIgnore, const bitsDamageType);

Description

Inflicts damage in a radius from the source position.

Parameters

vecSrc The source position
inflictor Inflictor is the entity that caused the damage (such as a gun)
attacker Attacker is the entity that triggered the damage (such as the gun's owner)
flDamage The amount of damage
flRadius Damage radius
iClassIgnore To specify classes that are immune to damage
bitsDamageType Damage type DMG_*

Return

This function has no return value.