native

rg_spawn_grenade

Syntax

native rg_spawn_grenade(WeaponIdType:weaponId, pevOwner, Float:vecSrc[3], Float:vecThrow[3], Float:time, TeamName:iTeam, usEvent = 0);

Description

Spawn a grenade (HEGrenade, Flashbang, SmokeGrenade, or C4)

Parameters

weaponId WEAPON_HEGRENADE, WEAPON_SMOKEGRENADE, WEAPON_FLASHBANG or WEAPON_C4
pevOwner Grenade owner
vecSrc Grenade spawn position
vecThrow Grenade velocity vector
time Grenade explosion time
iTeam Grenade team, see TEAM_* constants
usEvent Event index related to grenade (returned value of precache_event)

Return

Entity index on success, AMX_NULLENT (-1) otherwise