native

rg_fire_bullets

Syntax

native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const Bullet:iBulletType, const iTracerFreq, const iDamage);

Description

Fires bullets from entity.

Parameters

inflictor Inflictor is the entity that caused the damage (such as a gun)
attacker Attacker is the entity that triggered the damage (such as the gun's owner)
shots The number of shots
vecSrc The source position of the barrel
vecDirShooting Shooting direction
vecSpread Spread
flDistance Max shot distance
iBulletType Bullet type, look at the enum with name Bullet in cssdk_const.inc
iTracerFreq Tracer frequency
iDamage Damage amount

Note

: This native doesn't create a decal effect

Note

: Decal creation is handled by PlaybackEvent, including shot animation and shot sound

Return

This function has no return value.