native

rg_create_weaponbox

Syntax

native rg_create_weaponbox(const pItem, const pPlayerOwner, const modelName[], Float:origin[3], Float:angles[3], Float:velocity[3], Float:lifeTime, bool:packAmmo);

Description

Spawn a weaponbox entity with its properties

Parameters

pItem Weapon entity index to attach
pPlayerOwner Player index to remove pItem entity (0 = no weapon owner)
modelName Model name ("models/w_*.mdl")
origin Weaponbox origin position
angles Weaponbox angles
velocity Weaponbox initial velocity vector
lifeTime Time to stay in world (< 0.0 = use mp_item_staytime cvar value)
packAmmo Set if ammo should be removed from weapon owner

Return

Weaponbox ent index on success, AMX_NULLENT (-1) otherwise