native

rg_weapon_send_animation

Syntax

native rg_weapon_send_animation(const entity, iAnim, skiplocal = 0);

Description

Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function.

Parameters

entity Weapon to send animation on owner (> MaxClients) OR player index to send animation (>= 1 & <= MaxClients).
iAnim Weapon view model animation to play (use HLMV to see anim index)
skiplocal If 0, weapon animation will be forced to play on client ignoring active client prediction.

Return

This function has no return value.